![]() However, the default value is for it to be disabled. Allow rescaling? Without this option set, models that are long and skinny are very prone to quantization error, so this is an important option for those models.You might also use this option if you want the sculpty shape to be offset from the center, say to alter the movement when the prim is rotated. But if you want to make very small sculpties, you can do this by creating your model off-center and then un-checking this option. Recentering does not change your Wings model it simply allows the exporter to choose a better coordinate system center for generating the sculpty. Allow recentering? Without this option set, if your model is not centered on the intersection of the major axes, accuracy can suffer due to quantization error as floating point values are mapped into the 8-bit integers required by SL.At this point in time, however, a 64圆4 bitmap, combined with the lossless upload option, is generally a better choice. The main reason for this is that for quite awhile after Sculpties were introduced, using a 128x128 bitmap was the best way to minimize compression artifacts created by SL, regardless of the resolution of your model. The size of the sculpty bitmap is not strictly tied to the size of the model. If you click anywhere to the left of the box, Wings will export with the default option values. To access these options, click on the box on the right side of the File/Export/SL Sculpties menu. The exporter and importer now have a number of options that allow the SL sculpty to better match the Wings model (or vice versa). The Wings 3D plugin fully supports all four topologies. (That is, the surface has no breaks and the solid has no holes.) As of this writing, SL has incomplete support for the planar (one surface break), cylinder (two surface breaks) and torus (no surface breaks but one hole in the solid) topologies. ![]() In the original release of sculpties, SL only supported sculpties with a "spherical" topology. The big benefit of starting with one of the templates, rather than creating a sphere with the Wings command, is that the templates contain UV maps (provided by Hypatia Callisto - thanks again, Hypatia) that allow you to create and preview sculpty textures using just Wings and any 2D paint program. The only disadvantage of triangular faces is that it makes the model look a little "busier". quadrilateral faces, the triangular faces allow Wings to better match the way SL will render your model. Unless you know exactly which 32 vertices these are, you just risk being disapppointed because the details of your model rely on some of those 2950+ vertices that are going to be ignored once they get into SL. Of the almost 3000 additional vertices in a 64圆3 mesh, only 32 of them will actually have any effect on the sculpty in SL. There is very little advantage to modeling with a 64圆3 mesh, and there are significant disadvantages. These templates are named according to the number of segments and slices, and whether faces are represented by triangles or quadrilaterals.įor most models, 32x31tri.wings is a good choice. wings template files from the plugin zip file. To create a model, start by opening one of the. ![]() Oortman3D: Alternative source for plug-in. ![]() This link does work, and the plug-in seems to work with the current v2 Wings3D. Warning: the site linked to above no longer exists. Non-sphere Templates: cylinder, torus, and plane.PK Pounceworks: Importer/exporter plug-in and.SL Building Tips forum: Links to plug-in and templates, plus tons of information.You can get the most recent release of the plugin from The Wings 3D plugin is written by Omei Turnbull. Wings 3D can then be used to add additional details not possible in these simpler programs. This allows Wings 3D to read sculpty files created in specialized sculpty programs like Rokuro, Tokuroten or Sculptypaint. In the case of Wings 3D, the exporter plugin is also an importer. An exporter is a plugin for Wings that creates an SL compatible texture file from the.
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